dating sims for girls death note - Fractional antedating goal response hull

In the long run, punishment is ineffective.1) Punishment produces unfortunate emotional byproducts 2) Punishers indicate to an organism what it should not do, but not what it should do.

3) Punishment justifies use of aversive techniques to inflict pain on others 4) If a punisher is associated with particular cues, and those cues are no longer present, the organism will engage in unwanted behaviors.

5) Application of punishment may itself elicit aggressive responses towards agent inducing punishment and others 6) Punishment may be replacing one unwanted behavior for another. 1) Change the circumstances the animal is in; place child in environment where influencing stimuli aren't there 2) Satiate the behavior until the child doesn't want to do it anymore----CHIP EXPERIMENT 3) Developmental issue--child will eventually grow out of behavior 4) Reinforce incompatible behavior (distraction) 5) Ignore behavior and it will extinguish itself Continuous: reinforced 100% of the time after every response--least resistant to extinction and lowest response rate FI: reinforcer provided after specific time interval; scalloped cumulative recording--least resistant to extinction among the partial reinforcement schedules FR: animal responds certain number of times before reinforcement; step-like graph, animal exhibits post-reinforcement pause--3rd best schedule VI: organism reinforced after variable intervals of time; linear response rate--second best VR: animal reinforced after variable number of responses; highest response rate, animals respond vigorouslythe relative frequency of behavior matches the relative frequency of reinforcement animals engage in extraneous behaviors other than the target behavior (Be and Re) sum of all rates of behaviors is constant---k the whole thing is: B=k(R)/sum of R basically, when Be and Re are high, an animal gets stuff done slower and with less efficient Multi-tasking doesn't work!

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performance Latent learning and extinction Place vs.

1) Deprivation--Skinner does not talk about motivation 2) Magazine training--buzz/click association made when food dispensed=contiguity 3) lever-pressing--over time, animal will lever press on its own due to reinforcement over and over again Respondent behavior is elicited by a known stimulus.

Why do we call Hulls system hypothetical deductive system? Fractional Antedating Goal Response (r G) Habit family hierarchy Mowrers two-factor theory Decremental and incremental learning Sign learning Kenneth Spences latent learning Incentive motivation Frustration-competition theory of extinction Amsels frustration effect Molar behavior and purposive behaviorism Similarities between Tolman and Guthrie, on motivation reinforcement Cognitive maps and hypotheses Vicarious learning Learning vs.

Hulls changes in moving from drive reduction to stimulus reduction.

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seat belt beeping sound)presenting an aversive stimulus to reduce probability of response In experiment, Skinner and Estes trained rats to lever press, and during extinction shocked one group of rates in order to reduce behavior.

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